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LOREM IPSUM
DOLOR SIT AMET


CONSECTETUR ADIPISCING ELIT. MORBI BIBENDUM PHARETRA LOREM, ACCUMSAN SAN NULLA.


Mauris aliquet neque quis libero consequat vestibulum. Donec lacinia consequat dolor viverra sagittis. Praesent consequat porttitor risus, eu condimentum nunc. Proin et velit ac sapien luctus efficitur egestas ac augue. Nunc dictum, augue eget eleifend interdum, quam libero imperdiet lectus, vel scelerisque turpis lectus vel ligula. Duis a porta sem. Maecenas sollicitudin nunc id risus fringilla, a pharetra orci iaculis. Aliquam turpis ligula, tincidunt sit amet consequat ac, imperdiet non dolor.


Integer gravida dui quis euismod placerat. Maecenas quis accumsan ipsum. Aliquam gravida velit at dolor mollis, quis luctus mauris vulputate. Proin condimentum id nunc sed sollicitudin.


DONEC FEUGIAT:
• Nisl nec mi sollicitudin facilisis
• Nam sed faucibus est.
• Ut eget lorem sed leo.
• Sollicitudin tempor sit amet non urna.
• Aliquam feugiat mauris sit amet.


LOREM IPSUM:
$150,000
HTMLText_062AD830_1140_E215_41B0_321699661E7F_mobile.html =
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LOREM IPSUM
DOLOR SIT AMET


CONSECTETUR ADIPISCING ELIT. MORBI BIBENDUM PHARETRA LOREM, ACCUMSAN SAN NULLA.


Mauris aliquet neque quis libero consequat vestibulum. Donec lacinia consequat dolor viverra sagittis. Praesent consequat porttitor risus, eu condimentum nunc. Proin et velit ac sapien luctus efficitur egestas ac augue. Nunc dictum, augue eget eleifend interdum, quam libero imperdiet lectus, vel scelerisque turpis lectus vel ligula. Duis a porta sem. Maecenas sollicitudin nunc id risus fringilla, a pharetra orci iaculis. Aliquam turpis ligula, tincidunt sit amet consequat ac, imperdiet non dolor.


Integer gravida dui quis euismod placerat. Maecenas quis accumsan ipsum. Aliquam gravida velit at dolor mollis, quis luctus mauris vulputate. Proin condimentum id nunc sed sollicitudin.


DONEC FEUGIAT:
• Nisl nec mi sollicitudin facilisis
• Nam sed faucibus est.
• Ut eget lorem sed leo.
• Sollicitudin tempor sit amet non urna.
• Aliquam feugiat mauris sit amet.


LOREM IPSUM:
$150,000
HTMLText_1E18123C_57F1_802D_41D2_B0CD0D6533F4.html =
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LOREM IPSUM
DOLOR SIT AMET
HTMLText_1E18123C_57F1_802D_41D2_B0CD0D6533F4_mobile.html =
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LOREM IPSUM
DOLOR SIT AMET
HTMLText_1E18423C_57F1_802D_41C4_458DB7F892AC.html =
JOHN DOE
Licensed Real Estate Salesperson


Tlf.: +11 111 111 111
jhondoe@realestate.com
www.loremipsum.com



Mauris aliquet neque quis libero consequat vestibulum. Donec lacinia consequat dolor viverra sagittis. Praesent consequat porttitor risus, eu condimentum nunc. Proin et velit ac sapien luctus efficitur egestas ac augue. Nunc dictum, augue eget eleifend interdum, quam libero imperdiet lectus, vel scelerisque turpis lectus vel ligula. Duis a porta sem. Maecenas sollicitudin nunc id risus fringilla, a pharetra orci iaculis. Aliquam turpis ligula, tincidunt sit amet consequat ac, imperdiet non dolor.
HTMLText_1E18423C_57F1_802D_41C4_458DB7F892AC_mobile.html =
JOHN DOE
Licensed Real Estate Salesperson


Tlf.: +11 111 111 111
jhondoe@realestate.com
www.loremipsum.com



Mauris aliquet neque quis libero consequat vestibulum. Donec lacinia consequat dolor viverra sagittis. Praesent consequat porttitor risus, eu condimentum nunc. Proin et velit ac sapien luctus efficitur egestas ac augue. Nunc dictum, augue eget eleifend interdum, quam libero imperdiet lectus, vel scelerisque turpis lectus vel ligula. Duis a porta sem. Maecenas sollicitudin nunc id risus fringilla, a pharetra orci iaculis. Aliquam turpis ligula, tincidunt sit amet consequat ac, imperdiet non dolor.
HTMLText_29DD1615_3597_79DF_41C4_7593739E5260.html =
Persiaran Multimedia, 63100 Cyberjaya, Selangor, Malaysia
www.mmu.edu.my
Tlf.: +60 1-300-80-0668
HTMLText_29DD1615_3597_79DF_41C4_7593739E5260_mobile.html =
Persiaran Multimedia, 63100 Cyberjaya, Selangor, Malaysia
www.mmu.edu.my
Tlf.: +60 1-300-80-0668
HTMLText_48FAA520_6CDB_2CDA_41C7_28CC31BA38EB.html =
Station 2: Loading Filament Material for Printing


- The plastic based of PLA filament material size is 0.75mm for the printer model Ultimaker 2.0 / Ultimaker 2.0 Extended.


- The PLA material is sensitive to air/moisture condition, will oxidized after 48 hours exposed to air, so that required to keep in vacuum dry space/casing for storing.
HTMLText_48FAA520_6CDB_2CDA_41C7_28CC31BA38EB_mobile.html =
Station 2:
Loading Filament Material for Printing


- The plastic based of PLA filament material size is 0.75mm for the printer model Ultimaker 2.0 / Ultimaker 2.0 Extended.


- The PLA material is sensitive to air/moisture condition, will oxidized after 48 hours exposed to air, so that required to keep in vacuum dry space/casing for storing.
HTMLText_492CC94E_6CDD_2766_41D8_CB9AE03AF251.html =
Station 1: Design 3D Digital Models for Printing


- Can use any 3D software to construct the digital 3D modelling, then convert it to Cura (a software) for 3D printing process.


- All surface structure of 3D digital modelling must be completely joined or else the printing process will be disrupted, can’t proceed for printing or produce a damaged object.
HTMLText_492CC94E_6CDD_2766_41D8_CB9AE03AF251_mobile.html =
Station 1:
Design 3D Digital Models for Printing


- Can use any 3D software to construct the digital 3D modelling, then convert it to Cura (a software) for 3D printing process.


- All surface structure of 3D digital modelling must be completely joined or else the printing process will be disrupted, can’t proceed for printing or produce a damaged object.
HTMLText_4978FE0A_6C3F_1CEE_41C9_121A09EDE0B5.html =
Station 6: (Post-Production) Rendering and Compositing


The fully animated character in a scene can now be exported out of the software, Maya through a process called rendering, which converts the 3D models into a sequence of 2D images. Finally, the images are composited and edited in a separate program to act as a final touch up before exporting it in a video format.
HTMLText_4978FE0A_6C3F_1CEE_41C9_121A09EDE0B5_mobile.html =
Station 6:
(Post-Production)
Rendering and Compositing


The fully animated character in a scene can now be exported out of the software, Maya through a process called rendering, which converts the 3D models into a sequence of 2D images. Finally, the images are composited and edited in a separate program to act as a final touch up before exporting it in a video format.
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Station 3: Process of 3D Printing


- Insert SD card contained the data of the digital 3D modelling and setup the size and position.


- Add glue stick at the whole surface of printing platform-to attach the printed object to the platform.


- Start ON power of the machine.


- Adjust the Setup printing mode “printing”, then the printer head will start heating.


- A role of PLA filament material required to install at behind of the machine.


- The ends of filament stick inserted into the nozzle, then material is loading into the transparent hose.


- Melted material will come out from the printer head.


- Set the control menu “ready to print’ then print start.


- The duration of printing is depending on the size of the object & chosen density.


- For 1 role of PLA filament material can produce approx. 30 unit of pc mouse (mid-size).
HTMLText_49AAAEF9_6CC5_7D2A_41D1_FC9815D2F226_mobile.html =
Station 3:
Process of 3D Printing


- Insert SD card contained the data of the digital 3D modelling and setup the size and position.


- Add glue stick at the whole surface of printing platform-to attach the printed object to the platform.


- Start ON power of the machine.


- Adjust the Setup printing mode “printing”, then the printer head will start heating.


- A role of PLA filament material required to install at behind of the machine.


- The ends of filament stick inserted into the nozzle, then material is loading into the transparent hose.


- Melted material will come out from the printer head.


- Set the control menu “ready to print’ then print start.


- The duration of printing is depending on the size of the object & chosen density.


- For 1 role of PLA filament material can produce approx. 30 unit of pc mouse (mid-size).
HTMLText_4F67E6F5_6CFB_2D3A_41D6_172125E610F3.html =
Station 4: Fully Printed and Assembled Model


- The complete printed object will came together with support material: for hanging object, will produced support material for printing.


- The support material need to remove which left uneven surface to the desired object, required to trim manually with sand paper.


- To minimized the support material & trimming works, is advisable to separate such complex object with some branches / hanging structure.


- Example: separate printing part for the head, hand, leg for printing a complete human miniature.


- Then all this parts will be assemble by using superglue for a complete object to be color.
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Station 4:
Fully Printed and Assembled Model


- The complete printed object will came together with support material: for hanging object, will produced support material for printing.


- The support material need to remove which left uneven surface to the desired object, required to trim manually with sand paper.


- To minimized the support material & trimming works, is advisable to separate such complex object with some branches / hanging structure.


- Example: separate printing part for the head, hand, leg for printing a complete human miniature.


- Then all this parts will be assemble by using superglue for a complete object to be color.
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Station 5: (Production) Lighting and Camera


With the rigging completed, the character can now be animated. This process will also involve arranging lights and cameras around the character which will illuminate and frame the character from the perspective of the audience.
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Station 5:
(Production)
Lighting and Camera


With the rigging completed, the character can now be animated. This process will also involve arranging lights and cameras around the character which will illuminate and frame the character from the perspective of the audience.
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Station 1: (Pre-Production) Character Design


In the primary phase of 3D animation, the process starts with the pre-production stage. At this point, the designers will sketch the desired character, collecting references from various sources. They eventually will come up with a 2D character turn around which displays the character from various angles with correct proportions.
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Station 1:
(Pre-Production)
Character Design


In the primary phase of 3D animation, the process starts with the pre-production stage. At this point, the designers will sketch the desired character, collecting references from various sources. They eventually will come up with a 2D character turn around which displays the character from various angles with correct proportions.
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Station 3: (Production) Material and Texture


The completed 3D character will only be in greyshade, thus the 3D texturing artist needs to add materials and textures to bring more life to the character.
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Station 3:
(Production)
Material and Texture


The completed 3D character will only be in greyshade, thus the 3D texturing artist needs to add materials and textures to bring more life to the character.
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Station 4: (Production) Rigging


The textured 3D character model is now ready to go through the rigging process. This involves creating skeleton and link them to controllers in order for the 3D character to move and bend his limbs.
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Station 4:
(Production) Rigging


The textured 3D character model is now ready to go through the rigging process. This involves creating skeleton and link them to controllers in order for the 3D character to move and bend his limbs.
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Station 2: (Production) 3D Modelling


Based on the 2D character turn around, the 3D modeller will use it as a reference to produce a 3D digital representation of the character inside a specialized software called Maya.
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Station 2:
(Production) 3D Modelling


Based on the 2D character turn around, the 3D modeller will use it as a reference to produce a 3D digital representation of the character inside a specialized software called Maya.
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VIRTUAL REALITY


Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.
What is the purpose of virtual reality? Virtual reality technology is used to create immersive experiences that can help educate and even entertain consumers. Outside of its popular gaming use case, virtual reality is applied in a variety of industries, such as medicine, architecture, military, and others.


In a typical development, there are three roles involve in a project:
1. Designer.
2. Artist.
3. Programmer.
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Virtual Reality


Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.


What is the purpose of virtual reality? Virtual reality technology is used to create immersive experiences that can help educate and even entertain consumers. Outside of its popular gaming use case, virtual reality is applied in a variety of industries, such as medicine, architecture, military, and others.


In a typical development, there are three roles involve in a project:


1. Designer.
2. Artist.
3. Programmer.
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Station 2: Programming


The third role which takes a large work responsibility during the development. To the programmers, the product is seen as line of codes which they have to create. They develop many aspects such as graphics, interaction, network, or physics through coding language.
The programmer could build the product from the ground up, which would take a significant amount of development time, or use a specific software such as Unity3D which could significantly reduce the workload of the programmer.


Activities:


- Scripting.
- Adding interaction.
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Station 2:
Programming


The third role which takes a large work responsibility during the development. To the programmers, the product is seen as line of codes which they have to create. They develop many aspects such as graphics, interaction, network, or physics through coding language.


The programmer could build the product from the ground up, which would take a significant amount of development time, or use a specific software such as Unity3D which could significantly reduce the workload of the programmer.


Activities:


- Scripting.
- Adding interaction.
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Station 4: Testing and Prototype


In order to deliver a highly engaging and differentiated AR/VR experience, several testing strategies which collect user feedback and troubleshooting need to conduct that includes:


- Functional Testing: Testers to run exploratory tests and test case executions.


-Usability Testing: Run pre-production testing with testers to determine whether the use case you selected for AR or VR makes sense for your audience. Receive actionable feedback about how users interact with your technology.


- Hardware Testing: VR typically needs a separate hardware component to work. Developer need to make sure the device is working properly, fits on the body of target demographic, and is compatible with other software and devices needed to run the simulation.


- Immersive Testing: Learn whether your VR causes too much motion sickness or is not immersive enough. Tester can provide recommendations on the physical environment, such as how much open space is needed around an individual using VR.
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Station 4:
Testing and Prototype


In order to deliver a highly engaging and differentiated AR/VR experience, several testing strategies which collect user feedback and troubleshooting need to conduct that includes:


- Functional Testing: Testers to run exploratory tests and test case executions.


- Usability Testing: Run pre-production testing with testers to determine whether the use case you selected for AR or VR makes sense for your audience. Receive actionable feedback about how users interact with your technology.


- Hardware Testing: VR typically needs a separate hardware component to work. Developer need to make sure the device is working properly, fits on the body of target demographic, and is compatible with other software and devices needed to run the simulation.


- Immersive Testing: Learn whether your VR causes too much motion sickness or is not immersive enough. Tester can provide recommendations on the physical environment, such as how much open space is needed around an individual using VR.
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Station 3: Character in 3D Interactive Environment


The second role is the artist which designs the visual aspects of the application. This role is assigned to design objects, environment, interface, and visual presentation.
Unlike pre-rendered 3D design practice commonly found in animation practices, virtual reality is identical with real-time representation of model in 3D. It would require between 30-60 fps to be an enjoyable experience, whereas most virtual reality headsets available on the market today could render a maximum of 90 fps, with each display on each eye rendering the image sequence in 45fps. Therefore, various optimization methods need to apply, including reducing the amount of polygon, texture baking, Culling, and LOD.


Activities:


- Asset Creation and optimization in Virtual Reality.
- Experiential assets and navigation design.
- Assets imported to game engine and VR environment.
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Station 3:
Character in 3D
Interactive Environment


The second role is the artist which designs the visual aspects of the application. This role is assigned to design objects, environment, interface, and visual presentation.


Unlike pre-rendered 3D design practice commonly found in animation practices, virtual reality is identical with real-time representation of model in 3D. It would require between 30-60 fps to be an enjoyable experience, whereas most virtual reality headsets available on the market today could render a maximum of 90 fps, with each display on each eye rendering the image sequence in 45fps. Therefore, various optimization methods need to apply, including reducing the amount of polygon, texture baking, Culling, and LOD.


Activities:


- Asset Creation and optimization in Virtual Reality.


- Experiential assets and navigation design.


- Assets imported to game engine and VR environment.
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Station 1: Idea and Design


The first role is the designer who decides which direction the application is going to take. This responsibility also covers the decision on what software to use and what interaction is required to achieve the desired result.


Activities:


- Gather resources and references.
- Sketching.
- Design document.
- Strategic narrative interaction.
- Flowchart and storyboarding.
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Station 1:
Idea and Design


The first role is the designer who decides which direction the application is going to take. This responsibility also covers the decision on what software to use and what interaction is required to achieve the desired result.


Activities:


- Gather resources and references.
- Sketching.
- Design document.
- Strategic narrative interaction.
- Flowchart and storyboarding.
HTMLText_7E182CAA_6732_CE8E_4168_74CB42C3824A.html =
Station 5: Final Coloring and Touchups


- The finished touch-up and jointed object can be colored with acrylic or oil based spray paint.


- For this reason, the PLA filament material need to choose white or light gray color.


- The quality of detailing is depending on the level of manual skills, creativity and sensitivity of the person to produce fine works of.
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Station 5:
Final Coloring and Touchups


- The finished touch-up and jointed object can be colored with acrylic or oil based spray paint.


- For this reason, the PLA filament material need to choose white or light gray color.


- The quality of detailing is depending on the level of manual skills, creativity and sensitivity of the person to produce fine works of.
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